Archives de l’auteur : gheaeckkseqrz

Laser Maze Devlog – Entry 5

What was it like to make Laser Maze ? Here is the answer broken down in small steps 🙂 0cdc005 – 2 days ago – Fix bug in rotation handle scaling e5cdc12 – 3 days ago – Fix scaling error … Lire la suite

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Get vetorial graphics for your game

I’ve been working in mobile game for about 3 years now, and as a developer, it’s always a pain to deal with graphics size. Back in 2013 when I was working OutOfTheBit, we had to deal with iphone / iphone … Lire la suite

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Laser Maze Devlog – Entry 4

I’m still waiting to make the official announcement, but Laser Maze as been live on the app store for two weeks now. I have been getting some trouble with the iAd approval, which means the transition scenes displaying an empty … Lire la suite

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Laser Maze Devlog – Entry 3

I just sent my third beta build on Testflight, and as the upload was going on, I reopened the previous build, that was already one month old, to check the progress between the two versions. It turns out that they … Lire la suite

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Laser Maze Devlog – Entry 2

As it’s Saturday, I’ll start with a #ScreenshotSaturday ! There’s nothing really new since last week, the core game mechanics are already all done, now it’s all about adding the last features, fixing the few bugs, and polishing everything. During … Lire la suite

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Laser Maze Devlog – Entry 1

  Hi everyone 🙂 First, let me introduce myself, my name is Pierre, 23yo, french. I’ve been writing code since I’m 15. I started my career in the mobile game industry with my first job at OutOfTheBit, making 3 games … Lire la suite

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Yearly news

After more than a year, here are some news for the blog 🙂 I’ve been spending most of 2014 in Melbourne (Australia). I’ve been there on a Working Holiday Visa, which is a visa that let you come to Australia … Lire la suite

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