As it’s Saturday, I’ll start with a #ScreenshotSaturday !
There’s nothing really new since last week, the core game mechanics are already all done, now it’s all about adding the last features, fixing the few bugs, and polishing everything.
During the past two weeks, most of the work as been done on the level editor and the visual effects.
I’ve been writing a bit of GLSL code to give some life to the laser beam, and I’ll probably try to add some lightning effect on the mirror in the upcoming weeks as well.
I still need to create levels, as releasing a game with only 12 levels is not an option. But hopefully the level editor should be ready soon, and level creation should go quite smooth 🙂
Last thing : I just started to look into the compilation on Windows 🙂